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・ Grandpa in My Pocket
・ Grandpa is Dead
・ Grandpa Jones
・ Grandpa Never Lies
・ Grandpa Read's Quiet Time Tales
・ Grandhotel Pupp
・ Grandi
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・ Grandi domani
・ Grandi Giardini Italiani
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・ Grandi Stazioni
・ Grandi's series
・ Grandi's series in education
・ Grandia (series)
Grandia (video game)
・ Grandia II
・ Grandia III
・ Grandia Online
・ Grandia Xtreme
・ Grandicrepidula
・ Grandicrepidula collinae
・ Grandicrepidula grandis
・ Grandidier
・ Grandidier Channel
・ Grandidier's free-tailed bat
・ Grandidier's mongoose
・ Grandidier's trident bat
・ Grandidier's tufted-tailed rat
・ Grandidierite


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Grandia (video game) : ウィキペディア英語版
Grandia (video game)

| genre = Role-playing
| modes = Single-player
}}
is a role-playing video game, developed by Game Arts and published by ESP Software for the Sega Saturn console as the first game in their ''Grandia'' series. Initially released in Japan in 1997, the game was later ported to the PlayStation in 1999, with an English version of the game appearing on the platform in North America in the following September by Sony Computer Entertainment, and later in Europe in 2000 by Ubisoft. The game was produced by much of the same staff who worked on the company's previous role-playing endeavor, the ''Lunar'' series, including producer Yoichi Miyagi and music composer Noriyuki Iwadare.
Since its release, ''Grandia'' has become notable for its combat mechanics which have been carried over to future games within the franchise, and has spawned two spin-off titles - ''Grandia: Digital Museum'' and ''Grandia: Parallel Trippers'' - both released exclusively in Japan. In celebration of the announcement of renewing development on ''Grandia Online'', which acts as a prequel to ''Grandia'', the game was re-released on Sony's PlayStation Network platform in Japan as a downloadable title on April 22, 2009 and in North America on February 25, 2010. It was re-released in Europe on November 10, 2010.
The game is set in a fantasy world of emerging technology and exploration. A young boy named Justin inherits a magic stone that leads him on a journey around the world to uncover the mystery of a long-lost civilization. Along the way, he meets other adventurers who join him on his quest, which draws the attention of the militaristic Garlyle Forces who seek to uncover the secrets of the past as well. ''Grandia'' received a largely positive critical response during its original release, and was voted by readers of Japan's highly circulated ''Famitsu'' magazine as the 73rd greatest game of all time in a 2006 poll.〔
==Gameplay==
''Grandia's'' environments are depicted as three-dimensional maps, with characters represented by 2-D animated bitmap sprites. The camera is fully rotational and follows the party from an angled third-person perspective; it is often necessary to rotate the camera in order to see hidden items or passageways.
''Grandia'' features a rotational party roster. The statistics of each party member increase each time they gain a new level by defeating enemies and earning experience points. Characters learn new abilities through the repeated use of weapons and spells. Once a particular weapon/magic spell is used a number of times in battle, its Skill Level is raised.〔 Weapons are divided into different classes, including swords, maces, axes, whips and knives. Each party member's potential abilities are listed on a Skill screen within the game's main menu, as well as the Skill requirements that must be met in order to learn them.〔 The game encourages players to periodically switch between weapons. When a weapon or magic element levels up, permanent stat points are added to that character as well. For example, when a character's water skill levels up, they also receive +1 HP as well as +2 MP.
Monsters in ''Grandia'' are visible on the field and wander around aimlessly until the party gets close. A battle begins once the monster touches a party member. If the player manages to sneak up on the enemy and make contact from the rear, they gain a preemptive strike and attack first. Likewise, if an enemy touches a party member from behind, they get the first strike.〔 Combat is shown from a third-person overhead view. The IP bar at the bottom right corner of the screen displays a row of icons, which represent all party members and enemies on the screen. When an icon drifts to the midpoint of the IP Bar, that character can choose their next action. The IP Bar also shows the time it takes for enemies to attack; if the party manages to land a strike during the period where an enemy is preparing an attack, that enemy's attack is canceled.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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